@.<,FRONT COV] PHOTO DESCRIP;NS3 ,TWO *N COLLABORAT+ ON PLAC+ A YELL[ HEXAGON TILE 9TO ! YELL[ ,R1* @& ,MAT* MAT4 ,V]TICALLY AL;G ! "R SIDE >E R$ CIRCLE 8;G0 TILE1 BLUE TRIANGLE 8;J0 TILE1 GRE5 SQU>E 8;P0 TILE1 & YELL[ HEXAGON 8;Z0 TILE4 ,2L1 TWO *N CR1TE A L9E ( GRE5 SQU>E TILES4@.> ,R1* @& ,MAT* ,KEEP+ 9 T\* ,R1* @& ,MAT*^T ,9CLUSIVE ,$UCA;N ,KIT ,ACTIV;Y ,GUIDE ,M&Y1 ,%UK ,MAN ,LAU T#A ^C #BJBD ,R1* @& ,MAT* ,PR\DLY DESIGN$ 9 ,AU/RALIA4 ,$IT$ "<#BJBD"> BY ! ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL = 4TRIBU;N 9 ! ,UNIT$ ,/ATES & \TLY+ >1S4 ,9 KEEP+ ) \R PHILOSOPHY TO PROVIDE A3ESS TO 9=MA;N = P ) BL;S OR L[ VI.N1 ! ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL PROVIDES ? BOOK ELECTRONICALLY4 ,? MANUAL SUPPORTS ! FOLL[+ ,,APH PRODUCTS3 #A-#JHHAF-#JJ ,R1* @& ,MAT* ,9CLUSIVE ,$UCA;N ,KIT #A-#JJAHC-#JJ ,R1* @& ,MAT* ,LI #A-#JJAHA-#JJ ,R1* @& ,MAT* ,NUMB] ,TILES "<,,UEB @& ,PR9T"> #A-#JJAHB-#JJ ,R1* @& ,MAT* ,NUMB] ,TILES "<,NEME? @& ,PR9T"> ,3T5TS #A ,3T5TS """""""""""""""""""""""""""""" #A ,PREFACE """""""""""""""""""""""""""" #C ,R1* @& ,MAT* ,PRODUCTS & ,F1TURES "" #I ,A3ESSORIES = ,EXT5D$ ,PLAY """""""" #AJ ,R1* @& ,MAT* ,FLEXIBIL;Y & ,ADAPTABIL;Y """"""""""""""""""""" #AJ #A4J ,LE>N+ ,\TCOME3 ,BRL & ,PR9T ,LE>N+ """"""""""""""""""""""""""" #AA #A4A ,PRE-,BRL ,LE>N+ """""""""""" #AA #A4B ,! ,BRL ,ALPHABET & ,NUMB]S #AA #A4C ,! ,ROMAN ,ALPHABET & ,NUMB]S #AA #B4J ,LE>N+ ,\TCOME3 ,COGNITIVE ,SKILLS """""""""""""""""""""""""" #AB #B4A ,SORT+ ,SKILLS """""""""""""" #AB #B4B ,MAT*+ ,SKILLS """""""""""""" #AB #B4C ,C.T+ ,SKILLS """"""""""""""" #AB #B4D ,SEQU5C+ ,SKILLS """""""""""" #AC #B4E ,MEMORY ,TRA9+ """""""""""""" #AC #C4J ,LE>N+ ,\TCOME3 ,S5SORY ,9TEGRA;N """""""""""""""""""""""" #AD #C4A ,SI+ ,9TEGRA;N """"""""""""" #AE #A A#A #C4C ,T\* ,9TEGRA;N """""""""""""" #AE #D4J ,LE>N+ ,\TCOME3 ,BODY ,3CEPTS #AE #D4A ,EXPLORA;N ( ,BODY ,"PS """"" #AF #D4B ,BODILY ,AW>E;S """"""""""""" #AF #E4J ,LE>N+ ,\TCOME3 ,ORI5TA;N & ,MOTOR ,SKILLS """"""""""""""""""" #AG #E4A ,F9E ,MOTOR ,SKILLS3 ,F+] ,MANIPULA;N """""""""""""""""""""" #AG #E4B ,F9E ,MOTOR ,SKILLS3 ,WRI/ ,TWI/+ """"""""""""""""""""""""""" #AG #E4C ,GROSS ,MOTOR ,SKILLS3 ,H& & ,FOOT ,MUSCLE ,TRA9+ & ,DEVELOP;T """"""""""""""""""""""" #AG #E4D ,AUDITORY ,SKILLS """"""""""" #AH #F4J ,LE>N+ ,\TCOME3 ,LANGUAGE ,5RI*;T """""""""""""""""""""""""" #AH #F4A ,POSI;NAL & ,DIREC;NAL ,^WS #AI #F4B ,S5SORY ,^WS "<,H[ TO ,DESCRIBE AN ,OBJECT"> """"""""""" #AI #F4C ,"Q ,RAIS+ """""""""""""""""" #AI #F4D ,DESCRIPTIVE ,^WS """"""""""" #AI --------------------------------------#B #F4E ,BODY ,3CEPT """""""""""""""" #AI A#B #G4J ,ADDI;NAL ,LE>N+ ,\TCOMES """"" #BJ #H4J ,GAME ,ID1S """"""""""""""""""" #BA ,GAME #A3 ,! ,MAT* ,GAME """"""""" #BA ,GAME #B3 ,RIV] ,CROSS+ """""""""" #BB ,GAME #C3 ,QKS& """""""""""""""""" #BC ,GAME #D3 ,%AKE1 ,%AKE1 ,%AKE ,X #BD ,GAME #E3 ,HOT ,POTATO """"""""""" #BE ,GAME #F3 ,SIMON ,SAYS """"""""""" #BF ,GAME #G3 ,:AT ,DOES ,X ,FEEL ,L8 """""""""""""""""""""""""""""" #BG ,GAME #H3 ,BOOM1 DE1 ,CLAP DE ,CLAP """""""""""""""""""""""""""" #BH ,GAME #I3 ,/ACK ,X """"""""""""""" #BH ,GAME #AJ3 ,! ,R1* ,GAME """"""""" #BI ,GAME #AA3 ,RELAY ,RUN """"""""""" #CA ,GAME #AB3 ,MUSICAL ,TILES """"""" #CB ,GAME #AC3 ,T\* & ,TRADE """"""""" #CC ,GAME #AD3 ,/OP1 ,DROP1 ,G ,G ,G6 """""""""""""""""""""""""""""" #CD ,GAME #AE3 ,TR1SURE ,HUNT = ,ROBOTS """""""""""""""""""""""""" #CE ,GAME #AF3 ,^W ,WIZ>DS """"""""""" #CG #I4J ,ADDI;NAL ,GAMES = ,ALPHABET #C B#B ,TILES """"""""""""""""""""""""""" #CH #AJ4J ,ADDI;NAL ,GAMES = ,NUMB] ,TILES """"""""""""""""""""""""""" #CI ,CR1TE ,YR ,[N ,ID1S """"""""""""""" #DA ,REF];ES """"""""""""""""""""""""""" #DB ,RES\RCES ,US$ 9 ! ,DEVELOP;T ( ,R1* @& ,MAT* """""""""""""""""""" #DB ,PREFACE #C ,! ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL "<,,APH"> IS HAPPY TO (F] ! ,R1* @& ,MAT*^T ,LE>N+ ,KIT TO "Y /UD5TS 9 ! ,UNIT$ ,/ATES & XS \TLY+ >1S4 ,,APH VALUES ! RELEV.E1 V]SATIL;Y1 PROMO;N ( SOCIAL 9CLU.N1 & MANUFACTUR+ QUAL;Y ( ALL ,R1* @& ,MAT* PRODUCTS1 : >E = TODDL]S & "Y *N2 H["E1 P>5TS1 T1*]S1 & /UD5TS W F9D ! LE>N+ \TCOMES 9 ! ,R1* @& ,MAT* MANUAL DOVETAIL NICELY ) ! ,3T9UUM ( ,VISUAL ,DEVELOP;T "<,F]RELL1 #BJAJ">4 ,9 ! F/ MON? ( LIFE1 BABIES %[ VISUAL 2HAVI\RS S* Z 9T]E/ 9 PATT]N DETAILS 9 CLO?+ & ! 5VIRON;T4 ,!Y ATT5D TO \TSIDE $GES ( A PATT]N OR /IMULUS4 ,BY #B MON?S1 BABIES P]CV OBJECTS Z ?REE DIM5.NAL2 & BY #C MON?S1 !Y %IFT FIXA;N F "O OBJECT TO ANO!R & WAT* ! AC;NS ( O!RS4 ,BY #D MON?S1 !Y R1* TO VISUAL /IMULUS4 ,JUMP+ AH1D TO #I MON?S1 EYE-H& COORD9A;N IMPROVES1 & BABIES USE VI.N TO M$IATE R1* & GRASP4 ,BY #AB MON?S1 BABIES USE VI.N TO MONITOR MOTOR #E ACTIVITIES & !Y 4CRIM9ATE SAME & A#C DI6]5T BAS$ ON "*I/ICS4 ,BY #AH MON?S1 TODDL]S /ACK OBJECTS V]TICALLY2 & BY #B YE>S1 !Y /ACK OBJECTS HORIZONTALLY4 ,!Y 2G9 TO COMPLETE SIMPLE PUZZLES & FOAM BO>DS BY AGE #C YE>S4 ,BY #D YE>S1 !Y ID5TIFY R$1 GRE51 BLUE1 & YELL[4 ,BY #E YE>S1 *N BUILD BRIDGES ) BLOCKS & MAT* BY SIZE & %APE4 ,/UD5TS DEVELOP SKILLS 9 FIVE MA9 >1S ( DEVELOP;T3 COGNITIVE DEVELOP;T1 SOCIAL & EMO;NAL DEVELOP;T1 SPEE* & LANGUAGE DEVELOP;T1 F9E MOTOR SKILL DEVELOP;T1 & GROSS MOTOR SKILL DEVELOP;T4 ,"! IS A PLE?ORA ( /UD5T DEVELOP;T \TL9ES AVAILABLE TO P>5TS & $UCATORS TD ) ! CLICK ( A QK ,GOOGLE SE>*4 ,:E!R "O FOLL[S ! ,J1N ,PIAGET OR ,LEV ,VYGOTSKY " OR ! ,]IK ,]IKSON " !ORETICAL APPROA* TO * DEVELOP;T1 OR ANO!R * DEVELOP;T !ORI/1 ( : "! >E _M1 :AT REMA9S 3/ANT & RELEVANT IS T * DEVELOP;T IS A PROCESS "? : E /UD5T GOES4 ,_M DEVELOP;TAL B#C SKILLS1 9CLUD+ VISUAL 2HAVI\RS1 >E ATTA9ABLE :5 --------------------------------------#D PLAY+ ) ,R1* @& ,MAT* & FOLL[+ ! LESSONS Z !Y >E \TL9$ 9 ! MANUAL4 ,= A /UD5T ) A VISUAL IMPAIR;T OR BL;S1 ! DEVELOP;TAL 2HAVI\RS MAY 2 DELAY$2 B ! PREMISE ( ,R1* @& ,MAT* IS T ! SOCIAL 9T]AC;N A /UD5T OBTA9S :ILE PLAY+ ) PE]S 5C\RAGES ^! DEVELOP;TAL SKILLS & 2HAVI\RS "<,/ATE ( ,,NSW1 ,DE"P;T ( ,$UCA;N & ,TRA9+1 #BJAJ">4 ,"! >E DI6]5T LEVELS ( LE>N+1 & "S /UD5TS MAY N 2 R1DY = SAME_/SIMIL>_/" DI6]5T 9 REG>DS TO ! PATT]NS 2+ L>G] OR L;G] ON ! MATS ?AN ON ! TILES4 ,IF A /UD5T DOES N "K ! 3CEPT1 ,,APH RECOMM5DS T T1*]S USE ,R1* @& ,MAT* TO HELP T1* X4 ,T1*]S 2G9 TO T1* 3CEPTS ( SMALL & BIG & %ORT & L;G AT A V E>LY AGE US+ ! ,LI4 ,Z AN EXPAN.N ACTIV;Y TO T1* %ORT] & L;G]1 T1*]S C USE TWO #G BLUE SEG;TS ( ! ,TANGLE ,TOY A#D "<,,APH _?#A-#JHFGJ-#JJ"> TO CR1TE ! PATT]N ON ! BLUE TILES & !N ADD A ?IRD SEG;T TO MAT* ! TOP F\R R[S ON ! BLUE MAT & !N ADD A F\R? SEG;T = ! REMA9+ R[S ON ! BLUE MAT4 ,T1*]S >E V CR1TIVE & W F9D 9NOVATIVE WAYS TO 9CORPORATE ,R1* @& ,MAT* 9TO LESSONS4 ,IF L[ VI.N /UD5TS D ALL ! ACTIVITIES BY COL\R & N BY S.D OR %APE1 "! IS ALW ! OPPORTUN;Y TO PLAY GAMES ": ALL /UD5TS WE> EYE %ADES_/BL9DFOLDS4 ,X IS L 9T]ACTIVE EXHIBITS AT ZOOS & NATURE PRES]VE C5T]S,-/ICK YR H& 9 A COV]$ BOX & ID5TIFY ! NATURE OBJECT4 ,"O ( ! R1SONS ,,APH 0 9T]E/$ TO 2 ! ,UNIT$ ,/ATES 4TRIBUTOR ( ,R1* @& ,MAT* IS T X PROVIDES AN OPPORTUN;Y = GR\P PLAY DUR+ : T1*]S C OBS]VE & TAKE NOTES ON /UD5TS Z !Y EXPLORE1 PLAY GAMES1 PROBLEM SOLVE1 & DEVELOP _! IMAG9>Y PLAY SKILLS4 ,,APH COMM5DS ,M&Y ,LAU = H] RESE>* & DESIGN ( ! ,R1* @& ,MAT* ,LE>N+ B#D ,KIT4 ,TRI/AN ,PI]CE ,9CLU.N & ,9DEP5D;E ,PRODUCT ,MANAG] ,AM]ICAN ,PR9T+ ,H\SE = ! ,BL #I ,9TRODUC;N #E ,! ,R1* @& ,MAT*^T ,9CLUSIVE ,$UCA;N ,KIT IS A PIONE]+ 9ITIATIVE T 9NOVATIVELY ADDRESSES ! _WWIDE *ALL5GE ( E6ECTIVELY 9TEGRAT+ /UD5TS ) VI.N IMPAIR;T OR_/) MULTIPLE 4ABILITIES 9 S*OOLS OR E>LY *ILDHOOD $UCA;N S]VICES4 ,GR.D$ 9 ! ,HUMAN-,C5T]$ ,DESIGN PR9CIPLES ? PROGRAM (F]S MULTI-S5SORY LE>N+ EXP]I;ES T >E TAILOR$ TO *N'S DEVELOP;TAL MILE/"OS4 ,! KITS >E SPECIALLY ADAPT$ = PRES*OOL]S1 ALIGN+ ) GLOBAL E>LY LE>N+ /&>DS & SUPPORT+ S*OOL R1DI;S & SOCIAL-EMO;NAL WELL-2+4 ,! PROGRAM1 ) XS #DJ ACTIVITIES1 5H.ES PHYSICAL1 COGNITIVE1 LANGUAGE1 & SOCIO-EMO;NAL DEVELOP;T1 5SUR+ S1M.S CURRICULUM 9TEGRA;N4 ,! KIT'S S5SORY PLAY MATS & BRL @& PR9T TILES PROMOTE LIT]ACY & KEY SKILLS S* Z MOTOR FUNC;N & COMMUNICA;N4 ,XS D\BLE-SID$ MATS CAT] TO BO? 9DIVIDUAL & GR\P LE>N+1 ) "O SIDE FOCUS+ ON TODDL]S' DEXT];Y & TACTILE SKILLS1 & ! O!R ON PRES*OOL]S' A#E BRL1 PR9T LIT]ACY1 & SPATIAL TRA9+4 ,9 COLLABORA;N ) *N'S RELIEF ORGANIZA;NS1 9CLUD+ ,,UNICEF1 ,SAVE ! ,*N1 & ,_W ,VI.N1 ! ,R1* @& ,MAT* ,PROGRAM SUPPORTS ?\S&S ( 4ADVANTAG$ *N 9 DEVELOP+ REGIONS & EM]G5CIES1 5GAG+ !M 9 M1N+;L LE>N+ EXP]I;ES4 ,BACK$ BY RIGOR\S RESE>*1 9T]NA;NAL RECOGNI;N "? AW>DS1 & GOV]N;TAL 5DORSE;T1 ,R1* @& ,MAT* ,PROGRAM DEMON/RATES ! IMPACT ( 9NOVATIVE SOLU;NS 9 PROMOT+ QUAL;Y 9CLUSIVE $UCA;N = ALL4 ,= M 9=MA;N1 PL1SE VISIT3 WWW4" R1*&MAT*4COM ,M&Y ,LAU ,F.D] & ,DESIGN] M&Y4LAU@AR1*&MAT*4COM #AA ,:Y IS ,R1* @& ,MAT*^T #F ,DI6]5T8 ,R1* @& ,MAT*'S UNIQUE VALUE IS TO PROVIDE AN 9NOVATIVE APPROA* TO $UCA;N1 9T]V5;N1 & 9CLU.N4 ,X TRANSLATES ! COMPLEXITIES ( 9CLU.N 9TO TANGIBLE1 FUN & 9T]ACTIVE LE>N+ = *N4 ^1,RESE>*-BAS$3 ,SUPPORT$ BY RIGOR\S RESE>*1 ,R1* @& ,MAT* ALIGNS ) 9T]NA;NAL LE>N+ GOALS & IS ADAPTABLE TO DIV]SE LE>N+ & CULTURAL 3TEXTS4 ^1,SOCIAL-9CLUSIVE3 ,R1* @& ,MAT* PROVIDES A %>$ PLAT=M = ALL *N TO 5GAGE & LE>N COLLABORATIVELY ) TACTILE1 AUDITORY1 & VISUAL ACTIVITIES1 PROMOT+ SOCIAL 9CLU.N4 ^1,$UCA;N-FOCUS$3 ,R1* @& ,MAT* (F]S DIV]SE F1TURES TO DEVELOP ESS5TIAL FUNC;NAL SKILLS 9CLUD+ COGNITIVE1 MOTOR1 & S5SORY SKILLS4 ^1,ADAPTABLE3 ,R1* @& ,MAT* IS A#F EASY-TO-USE & ADAPTABLE = V>Y+ S5SORY ABILITIES1 5SUR+ A3ESSIBIL;Y = ALL /UD5TS4 ,X 5ABLES SPECIALI/S TO PROVIDE P]SONALIS$ $UCA;NAL SUPPORT ACR DI6]5T SETT+S4 ^1,EMP[]+3 ,R1* @& ,MAT* FO/]S AN 5GAG+ LE>N+ 5VIRON;T1 5RI*+ T1*+ ME?ODS1 & 5ABL+ POT5TIAL 9 E *4 ,H[ ,TO ,USE ,? ,MANUAL ,LE>N+ ,\TCOMES & ,ACTIVITIES ,SIMPLE & E6ECTIVE EX]CISES & ACTIVITIES "U EA* LE>N+ \TCOME HELP /UD5TS LE>N ^? SKILLS4 --------------------------------------#G ,R1* @& ,MAT* ,GAME ,ID1S ,E6ECTIVE & FUN GAMES >E DESIGN$ = MULTILEVEL LE>N+,-F EASY TO *ALL5G+4 ,^! GAMES CAT] TO DEVELOP+ V>I\S SKILLS "? 5GAG+ PLAY4 #AC ,9NOVATE ,) ,U A#G ,R1* @& ,MAT* IS 9NOVATIVE1 YET SIMPLE & FLEXIBLE4 ,M UNITS ( ,R1* @& ,MAT* C 2 COMB9$ TO CR1TE A GRT V>IETY ( 3FIGURA;NS = GAMES4 ,"!=E1 ! V]SATIL;Y ( ,R1* @& ,MAT* ALL[S = 5D.S ACTIVITIES4 ,WE 9VITE $UCATORS & C>EGIV]S TO CRAFT & %>E CU/OM ACTIVITIES SUIT$ TO DIV]SE ABILITIES4 ,$UCATORS1 SPECIALI/S1 & P>5TS >E 5C\RAG$ TO %>E _! ID1S ) U1 BY ;E-MAIL3 9FO@AR1*&MAT*4COM ,WE W %>E YR GRT ID1S ) ! PUBLIC S M US]S C 5JOY NEW WAYS TO LE>N6 @.<,IMAGE ,DESCRIP;N3 ,,QR CODES1 LEFT TO "R3 ,WEBSITE1 ,L9K$,91 ,9/AGRAM1 ,FACEBOOK4@.> ,PROGRAM ,VIDEOS & ,LESSON ,PLANS "<,,NEW"> ,A COMPREH5SIVE S]IES ( PROGRAM VIDEOS & LESSON PLANS 7 DESIGN$1 EA* F1TUR+ %ORT1 DYNAMIC ANIMA;NS T DEMON/RATE ! B#G EX]CISES & GAMES F \R ACTIV;Y GUIDE4 ,^! 3CISE & 5GAG+ VIDEOS PROVIDE /RAID 9/RUC;NS & CLE>LY DEF9$ LE>N+ \TCOMES = EA* ACTIV;Y4 ,A3OMPANY+ EA* ANIMAT$ GUIDE IS A CRAFT$ LESSON PLAN T \TL9ES E6ECTIVE DELIV]Y /RATEGIES = $UCATORS1 Z WELL Z M1SURABLE EVID;E ( LE>N+1 5SUR+ A WELL-R.D$ $UCA;NAL EXP]I;E4 ,TO REQUE/ A COPY1 PL1SE EMAIL3 9FO@A" R1*&MAT*4COM #AE @.<,IMAGE DESCRIP;N3 ,PICTUR$ #H IS A L>GE CIRCLE ) _M CIRCLES 9SIDE X4 ,AT ! C5T] IS AN ORANGE CIRCLE LABEL$ 8,R1* @& ,MAT*10 ) FIVE YELL[ CIRCLES SURR.D+ X4 ,! YELL[ CIRCLES SAY 8,$UCA;N10 8,SOCIAL ,9T]AC;N10 8,E>LY ,EMO;NAL ,DEVELOP;T10 8,P]SONAL ,EMP[];T10 & 8,5T]TA9;T_/,S5SORY ,PLAY40 ,FLOAT+ >.D ! YELL[ CIRCLES >E LI/S ( T>GET$ SKILL SETS3 ,BRL @& ,PR9T ,LE>N+1 : 9CLUDES ,PRE-BRL LE>N+1 ,BRL ALPHABET1 & ,ROMAN ALPHABET2 ,COGNITIVE ,SKILLS1 : 9CLUDES ,SORT+ SKILLS1 ,MAT*+ SKILLS1 ,C.T+ SKILLS1 ,PATT]N RECOGNI;N1 ,SEQU5C+ SKILLS1 & ,MEMORY TRA9+2 ,S5SORY ,9TEGRA;N1 : 9CLUDES ,SI+ 9TEGRA;N1 & ,T\* 9TEGRA;N2 ,BODY ,3CEPTS1 : 9CLUDES ,EXPLORA;N ( BODY "PS1 ,BODILY AW>E;S1 & ,SPATIAL 3CEPT2 ,LANGUAGE ,5RI*;T1 : 9CLUDES ,POSI;NAL & ,DIREC;NAL ^WS1 ,S5SORY ^WS1 ,"Q RAIS+1 ,DESCRIPTIVE ^WS1 & ,BODY 3CEPT2 & ,ORI5TA;N & ,MOTOR ,SKILLS1 : 9CLUDES ,F+] A#H MANIPULA;N1 ,WRI/ TWI/+1 ,H& & FOOT MUSCLE TRA9+_/DEVELOP;T1 & ,AUDITORY SKILLS4 ,EA* ( ! T>GET$ SKILL SETS HAS L9ES L1D+ TO ?REE P9K CIRCLES1 : R1D1 8,ACTIV;Y #A10 8,ACTIV;Y #B10 & 8,ACTIV;Y #C40@.> --------------------------------------#I ,R1* @& ,MAT*^T ,PRODUCTS & ,F1TURES ,R1* @& ,MAT* ,9CLUSIVE ,$UCA;N ,KIT ,ORD] NO4 #A-#JHHAF-#JJ1 #A4FM SQU>E ,DESIGN$ = GR\P 5GAGE;T & SPECIALIS$ OR !RAPEUTIC 5VIRON;TS4 ,RECOMM5D$ SETT+S3 _4 ,S*OOLS _4 ,S5SORY ROOMS _4 ,E>LY LE>N+ C5TRES _4 ,COMMUN;Y C5TRES _4 ,LIBR>IES #AG ,R1* @& ,MAT* ,LIE ,DESIGN$ = PORTABIL;Y1 3V5I;E1 & LIMIT$ SPACE4 ,RECOMM5D$ SETT+S3 _4 ,HOMES _4 ,CL9ICS _4 ,!RAPY C5TRES _4 ,SMALL CLASSROOMS @.<,IMAGE DESCRIP;N3 ,R1* @& ,MAT* MATS ASSEMBL$ M1SUR+ #A4F ;M & ,R1* @& ,MAT* ,LI ,KIT 3T5T3 _4 #D ;X ,D\BLE-SID$ S5SORY PLAY MATS _4 #BF ;X ,D\BLE-SID$ S5SORY ,ALPHABET ,TILES ) BRAILLE_/PR9T _4 #A ;X ,BIG ,R.D ,ZIP ,CASE _4 #A ;X ,C>RY+ ,BAG _4 #A ;X ,ACTIV;Y ,GUIDE ,A3ESSORIES = ,EXT5D$ ,PLAY #AJ ,R1* @& ,MAT* ,ALPHABET ,TILES "<,BRL @& ,PR9T"> ,ORD] NO4 #A-#JHHJF-#JJ ,R1* @& ,MAT* ,NUMB] ,TILES "<,,UEB @& ,PR9T"> ,ORD] NO4 #A-#JJAHA-#JJ ,R1* @& ,MAT* ,NUMB] ,TILES "<,NEME? @& ,PR9T"> ,ORD] NO4 #A-#JJAHB-#JJ @.<,IMAGE ,DESCRIP;N3 ,R$ CIRCLE 8;D0 TILE1 BLUE TRIANGLE 8#AJ0 TILE1 & YELL[ HEXAGON 8#BA0 TILE4@.> ,R1* @& ,MAT*^T ,FLEXIBIL;Y & ,ADAPTABIL;Y ,V]SATIL;Y ,ACR ,KITS ,ALL GAMES 9 ? MANUAL >E COMPATIBLE ) BO? ! ,R1* @& ,MAT* ,9CLUSIVE ,$UCA;N ,KIT & ! ,R1* @& ,MAT* ,LIIOS 9VOLV+ _M "PICIPANTS OR EXPANSIVE GAMES1 EMPLOY+ MULTIPLE KITS C 5H.E ! EXP]I;E4 ,? IS ESPECIALLY USE;L 9 CLASSROOMS OR L>G] GR\P SETT+S4 ,ADDI;NAL ,TILES = ,EXP&$ ,PLAY ,3SID] EXTRA SETS ( ,ALPHABET & ,NUMB] ,TILES = A M COMPREH5SIVE EXP]I;E1 "PICUL>LY USE;L 9 GR\P 9T]AC;NS OR = ACTIVITIES REQUIR+ M TILES4 ,? ADDS TO ! FLEXIBIL;Y & ADAPTABIL;Y ( ! GAMES TO SUIT V>I\S LE>N+ OBJECTIVES4 -------------------------------------#AA #A4J ,LE>N+ ,\TCOME3 ,BRL & ,PR9T ,LE>N+ _4 ,PRE-,BRL ,LE>N+ _4 ,BRL ,ALPHABET & ,NUMB]S _4 ,ROMAN ,ALPHABET & ,NUMB]S #A4A ,PRE-,BRL ,LE>N+ _4 ,LE>N TO T\*1 FEEL1 & EXPLORE _4 ,EXPLORE ! TACTILE TEXTURES A#AA #A4B ,! ,BRL ,ALPHABET & ,NUMB]S _4 ,LE>N ! #BF LRS ( ! ALPHABET 9 BRL _4 ,LE>N BRL US+ /UD5TS' "NS & OBJECTS _4 ,LE>N ! NUMB]S F #A TO #BF 9 BRL #A4C ,! ,ROMAN ,ALPHABET & ,NUMB]S _4 ,LE>N ! #BF LRS ( ! ,ROMAN ALPHABET _4 ,LE>N LRS US+ /UD5TS' "NS & OBJECTS _4 ,LE>N ! NUMB]S F #A- #BF 9 PR9T @.<,ILLU/RA;N ( "O /UD5T HOLD+ A S5SORY TILE & ANO!R /UD5T PLAY+ ON A S5SORY PLAY MAT4@.> -------------------------------------#AB @.<,ILLU/RA;N ( ?REE GRE5 S5SORY TILES1 ?REE YELL[ S5SORY TILES1 & TWO /UD5TS PLAY+ ) S5SORY TILES4 ,"O /UD5T HAS A SPEE* BU2LE T SAYS1 8,J4,O4,H4,N1 ,JOHN60 ,! O!R HAS A SPEE* BU2LE T SAYS1 8,O = ,[L40@.> #BA #B4J ,LE>N+ ,\TCOME3 A#AB ,COGNITIVE ,SKILLS _4 ,SORT+ ,SKILLS _4 ,MAT*+ ,SKILLS _4 ,C.T+ ,SKILLS _4 ,PATT]N ,RECOGNI;N _4 ,SEQU5C+ ,SKILLS _4 ,MEMORY ,TRA9+ ,ACTIVITIES #B4A ,SORT+ ,SKILLS _4 ,SORT ! TILES 9 A3ORD.E ) ! V>I\S COL\RS _4 ,SORT ! TILES 9 A3ORD.E ) ! V>I\S %APES _4 ,SORT ! TILES 9 A3ORD.E ) ! V>I\S S.DS _4 ,SORT ! TILES 9 A3ORD.E ) ! V>I\S PATT]NS #B4B ,MAT*+ ,SKILLS _4 ,MAT* ! TILES TO ! MATS ) SAME COL\RS _4 ,MAT* ! TILES TO ! MATS ) SAME PATT]N #B4C ,C.T+ ,SKILLS B#AB _4 ,C.T F #A TO #BF US+ ! ,NUMB] ,TILES _4 ,C.T ! NUMB] ( R$_/BLUE_/GRE5_/YELL[ TILES _4 ,C.T ! NUMB] ( CIRCLE_/TRIANGLE_/" SQU>E_/P5TAGON TILES _4 ,C.T ! NUMB] ( ! TILES ) DOT PATT]NS_/P>ALLEL L9ES_/CURVY L9ES_/DIAGONAL L9ES -------------------------------------#AC _4 ,C.T ! NUMB] ( DOTS_//RIPES_/CURVY L9ES_/DIAGONAL L9ES ON ! TILES & MATS @.<,ILLU/RA;N ( F\R SETS ( S5SORY TILES4 ,"! >E ?REE YELL[ P5TAGONS1 ?REE BLUE TRIANGLES1 ?REE R$ CIRCLES1 & ?REE GRE5 SQU>ES 9 EA* SET4 ,EA* SET IS CATEGORIS$ BY ! FOLL[+3 8,COL\RS10 8,S.DS10 8,%APES10 & 8,PATT]NS40 ,! 8,COL\RS0 SET HAS SOLID S5SORY TILES1 ! 8,S.DS0 SET HAS V>I\S L9ES & %APES >.D ! TILES T SYMBOLISE S.D1 ! 8,%APES0 SET HAS COL\R$ \TL9ES ( ! %APES1 & ! 8,PATT]NS0 SET HAS #BC COL\R$ TILES ) V>I\S TACTILE A#AC PATT]NS ON EA* %APE4@.> #B4D ,SEQU5C+ ,SKILLS _4 ,SEQU;E ! TILES 9 ! "R ALPHABETICAL ORD] _4 ,SEQU;E ! COL\RS ORD] " _4 ,SEQU;E ! %APES ORD] " _4 ,SEQU;E 9 NUM]ICAL ORD] US+ ,NUMB] ,TILES #B4E ,MEMORY ,TRA9+ _4 ,MEMORISE ! ORD] ( DI6]5T S.DS_/COL\RS_/ %APES_/PATT]NS_/NUMB]S _4 ,MEMORISE ! TILE ) ! CORRECT S.D_/%APE_/ COL\R_/PATT]N_/NUMB]S @.<,ILLU/RA;N ( ?REE SETS ( S5SORY TILES ) F\R TILES 9 EA* GR\P4 ,! SETS >E BROK5 UP 9TO SEC;NS LABELL$1 8,ALPHABETICAL ORD]10 8,COL\RS10 & 8,%APES40 ,TILES 9 ! 8,ALPHABETICAL ORD]0 SET H PR9T LRS & BRL LRS 2L !M2 ! 8,COL\RS0 TILES H B#AC ALT]NAT+ SOLID1 R$ CIRCLES1 & GRE5 SQU>ES2 & ! 8,%APES0 SET HAS COL\R$ \TL9ES ( ALT]NAT+ GRE5 SQU>ES & R$ CIRCLES4@.> -------------------------------------#AD @.<,ILLU/RA;N ( A /UD5T ) CLOS$ EYES %AK+ A BLUE TRIANGLE S5SORY TILE1 & !N LOOKS AT ! TILE1 & A ?"\ BU2LE OV]H1D %[S A BLUE TILE4 ,) EYES CLOS$ AG1 ! /UD5T EXPLORES ! %APE ( ! TILE & ! ?"\ BU2LE REMA9S4 ,F9ALLY1 ! BOY ) EYES / CLOS$1 TRACES ! WAVY L9ES ON ! TILE & ! ?"\ BU2LE *ANGES TO ?REE WAVY L9E "7 BLUE TILE ) WAVY L9E PATT]N4 ,! SAME BOY ) EYES CLOS$ HE>S ! S.DS ( F\R TILES 2+ %AK5 & ID5TIFIES !M 9 ORD]4@.> #C4J ,LE>N+ ,\TCOME3 ,S5SORY ,9TEGRA;N _4 ,SI+ ,9TEGRA;N #BE _4 ,T\* ,9TEGRA;N A#AD #C4A ,SII\S TILES @.<,ILLU/RA;N ( ?REE SETS ( S5SORY TILES4 ,! F/ SET 3SI/S ( ?REE SOLID R$ CIRCLE TILES & ?REE SOLID GRE5 CIRCLE TILES1 ! SECOND SET 3SI/S ( ?REE YELL[ \TL9$ P5TAGONS & ?REE R$ \TL9$ CIRCLES1 & ! ?IRD SET 3SI/S ( ?REE YELL[ P5TAGONS ) A TACTILE PATT]N & ?REE BLUE TRIANGLES ) A TACTILE PATT]N4@.> -------------------------------------#AE #C4B ,HE>+ ,9TEGRA;N _4 ,4T+UI% DI6]5T S.DS GIV5 F ! V>I\S TILES @.<,ILLU/RA;N ( F\R SETS ( S5SORY TILES & "O /UD5T %AK+ A A#AE S5SORY TILE4 ,! SETS >E 9 GR\PS ( ?REE & SEP>AT$ BY COL\R & %APE3 R$ CIRCLES1 BLUE TRIANGLES1 GRE5 SQU>ES1 & YELL[ P5TAGONS4 ,EA* SET HAS DI6]5T L9ES OR %APES >.D !M1 SYMBOLIZ+ ! 4T9CT S.DS MADE BY EA* COL\R_/%APE S5SORY TILE4 ,NEXT TO ! SETS ( TILES1 A BOY,-) EYES CLOS$,-%AKES A BLUE TRIANGLE TILE4@.> #C4C ,T\* ,9TEGRA;N _4 ,ID5TIFY ! DI6]5T TEXTURES F ! V>I\S COMPON5TS3 FOAM MATS1 PLA/IC TILES1 FABRIC R.D CASE _4 ,4T+UI% ! DI6];E 2T ! PATT]NS ON TILES & MATS _4 ,USE DI6]5T "PS ( BODY TO T\* ! TACTILE "PS1 S* Z ! FEET1 H&S1 >MS1 LEGS1 & FACE @.<,ILLU/RA;N ( TWO H&S1 EA* HOLD+ A DI6]5T S5SORY TILE4 ,AL %[N >E TWO H&S1 EA* FEEL+ ! TACTILE SIDE #BG ( TWO DI6]5T S5SORY TILES4 B#AE ,2L T1 F\R TACTILE PATT]NS "

ALLEL V]TICAL L9ES1 CURVY L9ES1 DOTS1 & DIAGONAL L9ES"> F EA* S5SORY TILE >E %[N4@.> #D4J ,LE>N+ ,\TCOME3 ,BODY ,3CEPTS _4 ,EXPLORA;N ( ,BODY ,"PS _4 ,BODILY ,AW>E;S _4 ,SPATIAL ,3CEPT -------------------------------------#AF #D4A ,EXPLORA;N ( ,BODY ,"PS _4 ,LE>N TO EXPLORE ,R1* @& ,MAT* US+ DI6]5T BODY "PS " #D4B ,BODILY ,AW>E;S _4 ,LE>N TO P]=M DI6]5T BODY MOVE;TS " @.<,ILLU/RA;N ( F\R /UD5TS4 ,"O /UD5T IS ON _! KNEES ON ! A#AF PATT]N$ SIDE ( A S5SORY PLAY MAT & RAIS+ "O H&1 "O IS CRAWL+ ON ! TILE SIDE ( A S5SORY PLAY MAT1 "O IS L1P+ 2T F\R S5SORY TILES1 & "O IS ROLL$ 9TO A BALL4@.> #D4C ,SPATIAL ,3CEPT _4 ,EXP]I;E ! SIZE ( ! MATS " _4 ,LE>N ! 4T.E F "O MAT TO ANO!R BY C.T+ ! NUMB] ( /EPS TO WALK ON ! MATS1 "W+ \ H[ L;G ! PA? IS1 ASK+ H[ F> ! R.D ZIP CASE IS1 & S =? _4 ,LE>N 9/RUC;NS = SPATIAL DIREC;NS " @.<,ILLU/RA;N ( ?REE SETS ( ! 3NECT$ S5SORY PLAY MATS ) ! R.D ZIP CASE 9 ! C5T] ( EA* SET2 "O /UD5T IS ON EA* SET4 ,! F/ /UD5T IS FEEL+ ! $GE ( ! PLAY MAT >EA4 ,! SECOND /UD5T IS WALK+ F "O SEC;N ( ! PLAY MAT TO ANO!R4 ,& ! ?IRD IS WALK+ & FOLL[+ DIREC;NS F A T1*]1 :O #BI HAS A SPEE* BU2LE OV]H1D T B#AF SAYS1 8,TURN LEFT & G TO ! R$ MAT40@.> -------------------------------------#AG #E4J ,LE>N+ ,\TCOME3 ,ORI5TA;N & ,MOTOR ,SKILLS _4 ,F9E ,MOTOR ,SKILLS3 ,F+] ,MANIPULA;N _4 ,F9E ,MOTOR ,SKILLS3 ,WRI/ ,TWI/+ _4 ,GROSS ,MOTOR ,SKILLS3 ,H& & ,FOOT ,MUSCLE ,TRA9+ & ,DEVELOP;T _4 ,AUDITORY ,SKILLS ,ACTIVITIES #E4A ,F9E ,MOTOR ,SKILLS3 ,F+] ,MANIPULA;N _4 ,PICK UP A SPECIFIC TILE _4 ,GRASP A SPECIFIC TILE _4 ,TRACK ! PA? ( ! MAT US+ F+]S #E4B ,F9E ,MOTOR ,SKILLS3 ,WRI/ ,TWI/+ _4 ,FIT DI6]5T %APES ( TILES 9TO XS CORRESPOND+ POCKETS _4 ,%AKE TILES TO 4COV] DI6]5T & SPECIFIC S.DS A#AG @.<,ILLU/RA;N ( ?REE H&S3 ,! F/ MAKES A CLOS$ FI/1 ! SECOND USES ALL F+]S PADS TO EXPLORE1 & ! ?IRD USES ! =EF+] TO FOLL[ ! RECESS$ PA? ON ! S5SORY MAT4 ,A GIRL SITS ON A R$ S5SORY MAT & USES BO? H&S TO EXPLORE ! RECESS$ CIRCLE ON ! S5SORY MAT4 ,A BOY %AKES A BLUE TILE ) EYES CLOS$4@.> #E4C ,GROSS ,MOTOR ,SKILLS3 ,H& & ,FOOT ,MUSCLE ,TRA9+ & ,DEVELOP;T _4 ,EXP]I;E CRAWL+1 WALK+1 JUMP+1 RUNN+1 HOPP+1 SKIPP+1 L1P+1 & S =? _4 ,MOVE;T AT DI6]5T PACE _4 ,5C\RAGE ! /UD5T TO MOVE FOLL[+ ! PA? _4 ,TRAVEL SKILLS & R\TE PLANN+ SKILLS -------------------------------------#AH @.<,ILLU/RA;N %[S A /UD5T P]=M+ V>I\S AC;NS 9 ! FOLL[+ SEQU;E3 CRAWL+1 WALK+1 HOPP+1 RUNN+1 JUMP+1 & L1P+ OV] ! ,R1* @& ,MAT* #CA CU%ION & A S5SORY PLAY A#AH MAT4@.> #E4D ,AUDITORY ,SKILLS _4 ,USE S.D TO ID5TIFY DIREC;N _4 ,USE S.D TO ID5TIFY 4T.E @.<,ILLU/RA;N ( TWO /UD5TS ID5TIFY+ 4T.E & DIREC;N "<,F>_/,NE>1 ,FRONT_/,BACK"> US+ ! S.DS 9 ! S5SORY TILES4@.> #F4J ,LE>N+ ,\TCOME3 ,LANGUAGE ,5RI*;T _4 ,POSI;NAL & ,DIREC;NAL ,^WS _4 ,S5SORY ,^WS "<,H[ TO ,DESCRIBE AN ,OBJECT"> _4 ,"Q ,RAIS+ _4 ,DESCRIPTIVE ,^WS _4 ,BODY ,3CEPT ,ACTIVITIES #F4A ,POSI;NAL & ,DIREC;NAL #AI ,^WS _4 ,DIREC;NAL ^WS 9CLUD+ TURN "R_/LEFT1 WALK+ =W>D_/BACKW>D1 >.D ! CORN]1 & WALK+ NEXT_/P>ALLEL_/P]P5DICUL> TO _4 ,DESCRIBE LOCA;N ( AN OBJECT3 _4 ,ABV & 2L _4 ,NE> & F> _4 ,2F & AF _4 ,TOP1 MIDDLE1 & BOTTOM _4 ,LEFT1 2T1 & "R _4 ,FRONT & BACK _4 ,UPSIDE D[N _4 ,NEXT TO1 2T1 & 5D #F4B ,S5SORY ,^WS "<,H[ TO ,DESCRIBE AN ,OBJECT"> _4 ,LE>N S5SORY ^WS TO DESCRIBE OBJECTS3 H>D1 S(T1 TACTILE1 R.D1 PO9TY1 L\D1 & S(T #F4C ,"Q ,RAIS+ _4 ,"QS T />T ) 8,:AT801 8,:Y801 8,H[80 & 8,":80 #CC #F4D ,DESCRIPTIVE ,^WS A#AI _4 ,LE>N DESCRIPTIVE ^WS3 R.D1 CURVY1 /RAIN DI6]5T BODY "PS3 H&S1 F+]S1 >MS1 FEET1 KNEES1 UPP] BODY1 L[] BODY1 WRI/1 ANKLE1 TOES1 & S =? -------------------------------------#BJ #G4J ,ADDI;NAL ,LE>N+ ,\TCOMES ,SOCIAL ,SKILLS _4 ,SOCIAL ,9T]AC;N _4 ,ACTIVE ,LI/5+ ,SKILLS _4 ,ACTIVE ,"PICIPA;N _4 ,TURN ,TAK+ _4 ,COMMUNICA;N ,SKILLS _4 ,COOP]A;N ,SKILLS _4 ,DECI.N ,MAK+ _4 ,T1M"W _4 ,DEMON/RAT+ ,SKILLS ,POSITIVE ,EXP]I;E & ,5GAGE;T _4 ,SATISFAC;N _4 ,HAPPI;S A#BJ _4 ,3FID;E _4 ,CR1TIV;Y _4 ,IMAG9A;N _4 ,CURIOS;Y _4 ,%>+ -------------------------------------#BA #H4J ,GAME ,ID1S ,GAME #A3 ,! ,MAT* ,GAME ,DI6ICULTY3 @$SR @.@.> ,9/RUC;NS #A4 ,SET ! KIT UP 9 ! SQU>E 3FIGURA;N1 ) ! CIRCLE 9 ! MIDDLE1 & ! PATT]N SIDE UP4 #B4 ,GIVE ! /UD5TS ! TILES1 "O-BY-"O1 & USE PATT]NS OR COL\RS TO 9/RUCT ! /UD5TS4 #C4 ,/UD5TS M/ !N MAT* EA* TILE TO XS RELEVANT MAT4 #CE ,LE>N+ ,\TCOMES A#BA _4 ,MAT*+ ,SKILLS _4 ,SI TILES4 @.<,ILLU/RA;N ( ?REE /UD5TS & "O T1*] 9T]ACT+ ) ! S5SORY PLAY MAT & TILES4@.> -------------------------------------#BB ,GAME #B3 ,RIV] ,CROSS+ ,DI6ICULTY3 @$SR ,9/RUC;NS #A4 ,SET ! KIT UP 9 A L;G PA?WAY4 #B4 ,EXPLA9 TO /UD5TS ! KEY3 _4 ! ,R1* @& ,MAT* PA?WAY IS ! 8RIV]0 _4 ! LEFT-H& SIDE ( ? RIV] IS ! 8RIV]BANK0 A#BB _4 ! "R-H& SIDE ( ? RIV] IS ! 8RIV]B$0 #C4 ,/UD5TS JUMP T[>D ! PLACE T ! T1*] CALLS \4 ,= EXAMPLE1 :5 ! T1*] CALLS \ 8RIV]BANK10 ! /UD5TS %D JUMP T[>D ! LEFT SIDE4 #D4 ,IF A /UD5T JUMPS T[>D ! 9CORRECT SIDE1 !Y >E \4 ,LE>N+ ,\TCOMES _4 ,MEMORY ,TRA9+ _4 ,GROSS ,MOTOR ,SKILLS _4 ,AUDITORY ,SKILLS _4 ,SPATIAL ,3CEPTS ,NOTE ,GAME IS ADAPTABLE TO ANY !ME "BO>D">4 @.<,ILLU/RA;N ( GR\P ( *N /&+ ON "O SIDE ( ! MATS T >E POSI;N$ TGR TO REPRES5T A FL[+ RIV]4 ,! T1*] SAYS4 8,RIV]BANK0 & TWO ( ! *N HOP TO ! LEFT SIDE ( ! MATS1 : IS #CG CORRECT2 "O * HOPS ONTO ! B#BB MATS1 : IS 9CORRECT4@.> -------------------------------------#BC ,GAME #C3 ,QKS& ,DI6ICULTY3 @$SR ,9/RUC;NS #A4 ,T1*] CALLS \ COL\R ( ! 8SAFE0 MAT1 & O!R MATS TURN 9TO QKS&4 #B4 ,/UD5TS M/ JUMP ONTO T COL\R MAT Z SOON Z POSSIBLE TO AVOID 8S9K+0 9TO ! QKS&4 #C4 ,LA/ "O ONTO ! 8SAFE0 MAT IS \4 ,LE>N+ ,\TCOMES _4 ,GROSS ,MOTOR ,SKILLS _4 ,LI/5+ ,SKILLS _4 ,SPATIAL ,3CEPTS _4 ,DECI.N ,MAK+ ,NOTE ,TO V>Y ! LEVEL ( DI6ICULTY1 ! T1*] C SPACE \ ! S5SORY MATS4 @.<,ILLU/RA;N ( A T1*] ) A A#BC SPEE* BU2LE T SAYS1 8,GRE560 ,?REE /UD5TS >E HOPP+ F "O S5SORY PLAY MAT TO ANO!R4@.> -------------------------------------#BD ,GAME #D3 ,%AKE1 ,%AKE1 ,%AKE ,X ,DI6ICULTY3 @$SR ,9/RUC;NS #A4 ,! T1*] DEMON/RATES ! 4T9CT S.DS T EA* ( ! F\R TYPES ( TILES PRODUCE4 #B4 ,! T1*] !N %AKES A TILE 2H EA* /UD5T'S BACK4 #C4 ,/UD5TS M/ TRY TO GUESS : TILE X IS BY LI/5+ C>E;LLY4 ,LE>N+ ,\TCOMES _4 ,MEMORY ,TRA9+ _4 ,AUDITORY ,SKILLS @.<,ILLU/RA;N ( A T1*] %AK+ A S5SORY TILE = TWO /UD5TS TO ID5TIFY1 & ! /UD5TS >E %AK+ S5SORY TILES TO TRY & GUESS : TILE ! T1*] #CI HAS4@.> A#BD -------------------------------------#BE ,GAME #E3 ,HOT ,POTATO ,DI6ICULTY3 @$SR ,9/RUC;NS #A4 ,/UD5TS SIT 9 A CIRCLE HOLD+ H&S4 #B4 ,:ILE MUSIC PLAYS1 A TILE IS PASS$ F /UD5T TO /UD5T4 #C4 ,! /UD5T HOLD+ ! TILE :5 ! MUSIC /OPS IS \4 #D4 ,! LA/ /UD5T PLAY+ IS ! W9N]4 ,LE>N+ ,\TCOMES _4 ,SOCIAL ,9T]AC;N _4 ,F9E ,MOTOR ,SKILLS _4 ,AUDITORY ,SKILLS @.<,ILLU/RA;N ( T1*] PREP>+ TO PRESS A BUTTON ON A MUSIC PLAY]1 & ! /UD5TS,-) EYES CLOS$,->E LI/5+ TO ! MUSIC & PASS+ >.D A S5SORY TILE4@.> ,GAME #F3 ,SIMON ,SAYS #BF ,DI6ICULTY3 @$SR@$SR: ,9/RUC;NS #A4 ,! T1*] CALLS \ 9/RUC;NS />T+ ) ! PHRASE1 8,SIMON SAYS4440 ".D ONCE60"> #B4 ,/UD5TS M/ FOLL[ ! 9/RUC;NS ONLY :5 ! T1*] CALLS \ 8,SIMON SAYS4440 PRIOR TO ! 9/RUC;N4 #C4 ,IF A COMM& IS MADE )\T SAY+ 8,SIMON SAYS 44410 ! /UD5TS %D IGNORE X4 ,IF N1 !Y >E \4 _4 ,LIKEWISE1 IF ! /UD5T FAILS TO COMPLETE ! 9/RUC;N FA/ 5\<1 OR MAKES A MI/AKE1 ! /UD5T IS AL \4 #D4 ,! LA/ "O / 9 ! GAME IS ! W9N]4 ,LE>N+ ,\TCOMES _4 ,COMMUNICA;N ,SKILLS _4 ,ACTIVE ,LI/5+ ,SKILLS _4 ,BODILY ,AW>E;S #DA _4 ,POSI;NAL & ,DIREC;NAL ,^WS A#BF ,NOTE ,ALL[ ! /UD5TS TO TAKE TURNS AT GIV+ 9/RUC;NS4 @.<,ILLU/RA;N ( TWO SC5ES4 ,9 "O SC5E1 ! T1*] HAS A SPEE* BU2LE T SAYS1 8,SIMON SAYS PUT YR "R FOOT ON ! GRE5 MAT40 ,?REE /UD5TS ATTEMPT TO FOLL[ ! DIREC;NS4 ,TWO /UD5TS PUT _! "R FOOT ON ! GRE5 MAT & H A GRE5 *ECK ABV _! H1DS4 ,"O /UD5T DOES N PUT A FOOT ON ! GRE5 MAT1 & HAS A R$ 8;,X0 OV]H1D4 ,9 A SECOND SC5E1 ! T1*] HAS A SPEE* BU2LE 2S HM T SAYS1 8,HOLD A R.D TILE 9 YR "R H&60 ,TWO /UD5TS D N MOVE1 & H GRE5 *ECK M>KS ABV _! H1DS4 ,"O /UD5T HOLDS UP A R$ TILE & HAS A R$ 8;,X0 OV]H1D4@.> -------------------------------------#BG ,GAME #G3 ,:AT ,DOES ,X ,FEEL ,L8 ,DI6ICULTY3 @$SR@$SR: ,9/RUC;NS A#BG #A4 ,! T1*] M/ USE A COLLEC;N ( A V>IETY ( OBJECTS ) DI6]5T TACTILE SURFACES4 #B4 ,! T1*] !N GR\PS ! OBJECTS TGR BY SIMIL> SURFACES & PLACES !M 9 ! HOLES ! TILES USUALLY G 9TO4 ,= EXAMPLE3 ,H>D3 PLA/IC TOYS1 METAL SPOONS1 BUTTONS ,S(T3 COTTON WOOL1 FABRIC TOYS1 F1!RS #C4 ,TAKE ! /UD5TS ON A J\RNEY BY 9/RUCT+ ! /UD5TS TO RUN _! F+]S & H&S AL;G ! PA?WAY & DESCRIBE :AT OBJECTS !Y FEEL1 :ILE T1*+ !M ! ASSOCIAT$ ^W T DESCRIBES ! SURFACE4 ,LE>N+ ,\TCOMES _4 ,FEEL+ & ,T\*+ _4 ,S5SORY ,^WS _4 ,DESCRIPTIVE ,^WS @.<,A /UD5T & T1*] SIT ON ! S5SORY PLAY MATS4 ,! T1*] HAS A SPEE* BU2LE T SAYS1 8,? IS COTTON60 :ILE ! /UD5T FEELS ! TEXTURE T 0 PLAC$ 9SIDE ! S5SORY PLAY MAT POCKETS4@.> #DC ,GAME #H3 ,BOOM1 DE1 ,CLAP DE #BH ,CLAP ,DI6ICULTY3 @$SR@$SR: ,9/RUC;NS #A4 ,US+ "O OR M TILES1 ! T1*] CR1TES A RHY?MIC PATT]N4 #B4 ,/UD5TS M/ LI/5 C>E;LLY & AIM TO REPRODUCE ! RHY?MIC PATT]N4 ,LE>N+ ,\TCOMES _4 ,AUDITORY ,SKILLS _4 ,F9E ,MOTOR ,SKILLS _4 ,MEMORY ,TRA9+ _4 ,DEMON/RAT+ ,SKILLS @.<,ILLU/RA;N %[+ :ILE A /UD5T HAS EYES CLOS$1 ! T1*] %AKES TWO DI6]5T TILES 9 A RHY?MIC PATT]N4 ,AF LI/5+1 ! /UD5T REP1TS ! RHY?MIC PATT]N ) ! CORRECT S5SORY TILES4@.> ,GAME #I3 ,/ACK ,X ,DI6ICULTY3 @$SR@$SR: ,9/RUC;NS A#BH #A4 ,T1MS C 2 =M$4 #B4 ,! T1*] CALLS \ A TYPE ( TILE "4 #C4 ,/UD5TS M/ F9D ! CORRECT TILE & C>E;LLY /ACK TILES "O ON TOP ( ! O!R4 #D4 ,! /UD5T T C CR1TE ! TALLE/ /ACK W9S4 -------------------------------------#BI ,LE>N+ ,\TCOMES _4 ,F9E ,MOTOR ,SKILLS _4 ,SI4 @.<,ILLU/RA;N %[+ TWO /UD5TS SITT+ ON ! S5SORY PLAY MAT4 ,! T1*] HAS A SPEE* BU2LE T SAYS1 8WAVE60 ,! #DE /UD5TS >E /ACK+ ! APPROPRIATE A#BI S5SORY TILE4@.> ,GAME #AJ3 ,! ,R1* ,GAME ,DI6ICULTY3 @$SR@$SR: ,9/RUC;NS #A4 ,SET UP ! MATS S* T ! PA? GOES F R$ TO BLUE TO GRE5 TO YELL[1 ) ! PA? SIDE UP4 ,PLACE ! R.D ZIP CASE AT ! 5D ( ! PA?4 -------------------------------------#CJ #B4 ,ALPHABET ,TILES3 ,! /UD5TS W ID5TIFY ! BRL ALPHABET & PLACE ! TILES 9 ! "R POCKETS1 9 ALPHABETICAL ORD] "4 ,NUMB] ,TILES3 ,! /UD5TS W ID5TIFY ! NUMB]S #A TO #BF & PLACE ! TILES 9 ! "R POCKETS1 9 NUM]ICAL ORD] "4 #C4 ,! R.D ZIP CASE W S]VE Z ! GOAL1 GIV+ ! /UD5TS A S5SE ( A3OMPLI%;T4 ,! /UD5TS C !N TRACE ! PA? TO AL GIVE !MVS A S5SE ( A3OMPLI%;T4 ,LE>N+ ,\TCOMES A#CJ _4 ,BRL ,ALPHABET & ,NUMB]S _4 ,ROMAN ,ALPHABET & ,NUMB]S _4 ,F9E ,MOTOR ,SKILLS _4 ,GROSS ,MOTOR ,SKILLS _4 ,ID5TIFICA;N ,SKILLS @.<,ILLU/RA;N %[S A /UD5T FEEL+ BRL LRS ON S5SORY TILES1 MAT*+ !M ) ! CORRECT POCKET %APES ON ! S5SORY PLAY MATS2 ! /UD5T /&S ON ! ,R.D ,ZIP ,CASE4@.> -------------------------------------#CA ,GAME #AA3 ,RELAY ,RUN ,DI6ICULTY3 @$SR@$SR@$SR: ,9/RUC;NS #A4 ,=M T1MS "4 ,= EXAMPLE1 ,T1M ,BLUE VS4 ,T1M ,GRE54 #B4 ,EA* T1M IS GIV5 A DI6]5T OBJECTIVE "4 #B4 ,T1MS L9E UP ON ! ,R1* @& ,MAT* MATS4 #DG #C4 ,KIDS TAKE X 9 TURNS TO RUN 9 A#CA A RELAY TO F9D _! SPECIFI$ TILE1 RETURN & !N FIT X 9TO ! MAT1 TA7+ _! NEXT T1M MEMB] ON ! %\LD] TO G NEXT4 #D4 ,! T1M T COLLECTS ALL _! TILES F/ W9S4 ,LE>N+ ,\TCOMES _4 ,ACTIVE ,"PICIPA;N _4 ,TURN ,TAK+ _4 ,T1M"W _4 ,GROSS ,MOTOR ,SKILLS _4 ,SI4 @.<,ILLU/RA;N %[S T F\R /UD5TS RUN BACK & =? TO MAT* S5SORY TILES TO POCKETS ON S5SORY PLAY MATS4@.> ,GAME #AB3 ,MUSICAL ,TILES #CB ,DI6ICULTY3 @$SR@$SR@$SR: ,9/RUC;NS #A4 ,Z ! MUSIC PLAYS1 ! /UD5TS SL[LY WALK >.D ! CIRCLE4 #B4 ,:5 ! MUSIC /OPS1 ! T1*] CALLS \ AN OBJECTIVE "4 #C4 ,/UD5TS SCRAMBLE TO F9D ! SPECIFI$ TILE4 #D4 ,IF ! /UD5TS _C F9D ! TILE1 !Y >E \ ( ! GAME4 #E4 ,! LA/ "O PLAY+ IS ! 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TILES3 _4 ,R$3 ,HAZ>D ,SIGN & ,/OP _4 ,BLUE3 ,SEA_/,RIV]_/,WAT] IS PRES5T_/NE>BY _4 ,YELL[3 ,DIREC;NAL ,SIGN " -------------------------------------#CE _4 ,GRE53 ,DIAGONAL ,L9ES ,PRES5T ,BUILD+ OR ,>1S ON ,MAPS _4 ,GROSS ,MOTOR ,SKILLS _4 ,MEMORY ,TRA9+ ,NOTE _4 ,/UD5TS C 2 PUT 9TO T1MS1 & ! GAME C 2 A RELAY4 _4 ,! ,R1* @& ,MAT* R.D ZIP CASE C 2 PLAC$ AT ! F9I% L9E TO SIGNIFY ! 5D PO9T4 #EC _4 ,TO 9CR1SE MOTOR SKILL A#CE DI6ICULTY1 9/1D ( RUNN+ 2T MATS /UD5TS M/ JUMP1 CRAWL1 OR SKIP4 @.<,ILLU/RA;N %[S "O /UD5T SP9S ) H&S 9 ! AIR ON ! GRE5 S5SORY MAT1 & ! O!R /UD5T HOPS ON "O FOOT ON A YELL[ S5SORY MAT4@.> ,GAME #AE3 ,TR1SURE ,HUNT = ,ROBOTS ,DI6ICULTY3 @$SR@$SR@$SR@$SR: ,9/RUC;NS #A4 ,PAIR /UD5TS UP3 ,"O /UD5T ACTS Z ! ROBOT "1 & ! O!R Z ! DIRECTOR4 #B4 ,CR1TE A SAFE OB/ACLE C\RSE4 ,= EXAMPLE1 PLACE ! MAT 9 SEP>ATE SEC;NS >.D ! ROOM4 ,!Y W ACT Z 8POISON0 OR 8DANG]\S >1S0 T IF Y T\* Y W H TO />T AG4 #C4 ,! DIRECTOR'S GOAL IS TO GUIDE ! ROBOT TO F9D Z _M TILES Z POSSIBLE OR TO GET ! 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